<?xml version='1.0' encoding='utf-8'?>
<?xml-stylesheet type="text/xsl" href="/v2/static/oai2.xsl"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-10-10T05:46:49Z</responseDate>
  <request identifier="oai:figshare.com:article/34032375" metadataPrefix="oai_dc" verb="GetRecord">https://api.figshare.com/v2/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:figshare.com:article/34032375</identifier>
        <datestamp>2026-09-30T12:49:44Z</datestamp>
        <setSpec>category_26029</setSpec>
        <setSpec>item_type_7</setSpec>
        <setSpec>month_year_09_2026</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"  xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>The Case of GURUSHOTS LTD</dc:title>
          <dc:creator>Peter Siegfried Krug (25116591)</dc:creator>
          <dc:subject>Econometrics not elsewhere classified</dc:subject>
          <dc:subject>GuruShots</dc:subject>
          <dc:subject>Walled Garden</dc:subject>
          <dc:subject>Attention Economy</dc:subject>
          <dc:subject>Gamification</dc:subject>
          <dc:subject>Behavioral Design</dc:subject>
          <dc:subject>Gilon Miller</dc:subject>
          <dc:subject>Digital Conditioning</dc:subject>
          <dc:description>&lt;p dir="ltr"&gt;This paper provides an empirical and phenomenological investigation into the socio-technical dynamics of modern attention extraction, using the platform GuruShots (GURUSHOTS LTD) as a primary case study. The analysis is structured into two main parts: a first-hand, reflective documentation of a photographer's long-term trajectory within the infrastructure, followed by a rigorous, data-driven deconstruction of behavioral conditioning loops (digital Skinner Box mechanisms) and the systemic enclosure of visual media assets within a hermetic Walled Garden.&lt;/p&gt;</dc:description>
          <dc:date>2026-09-30T12:49:44Z</dc:date>
          <dc:type>Text</dc:type>
          <dc:type>Presentation</dc:type>
          <dc:identifier>10.6084/m9.figshare.34032375.v1</dc:identifier>
          <dc:relation>https://figshare.com/articles/presentation/The_Case_of_GURUSHOTS_LTD/34032375</dc:relation>
          <dc:rights>CC BY 4.0</dc:rights>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
