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        <identifier>oai:figshare.com:article/34012971</identifier>
        <datestamp>2026-10-01T14:52:31Z</datestamp>
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          <dc:title>Data for: The Electron Ejector: Teaching the photoelectric effect with carnival games</dc:title>
          <dc:creator>Meagan Oakley (18246466)</dc:creator>
          <dc:subject>Other chemical sciences not elsewhere classified</dc:subject>
          <dc:subject>Photoelectric effect</dc:subject>
          <dc:subject>Electron ejector</dc:subject>
          <dc:subject>Chemical education</dc:subject>
          <dc:description>&lt;p dir="ltr"&gt;The Electron Ejector is a hands-on, gamified activity designed to make the photoelectric effect and the wave-particle duality of light easier to understand, giving the public a fun introduction to quantum physics and providing A-level students with an interactive way to learn these ideas. In a twist on the classic hi-striker carnival game, participants select a specific material and “strike” it with hammers representing different light frequencies. As per the photoelectric effect, electrons are ejected only when the hammer’s frequency reaches a threshold value, and if the participant correctly identifies the hammer corresponding to a wavelength of equal or higher energy than the materials' threshold frequency, an electron is ejected, and LEDs and animations provide immediate feedback. A companion  activity with a prism shows the wave nature of light and links the concepts of frequency, wavelength, and colour. Based on collected feedback, this activity consistently helped participants understand key concepts and appreciate the relevance of quantum effects. Instructions to build the portable demonstration are open-source, making it possible for others to recreate in classrooms or outreach settings.&lt;/p&gt;</dc:description>
          <dc:date>2026-10-01T14:52:31Z</dc:date>
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          <dc:identifier>10.48420/34012971.v1</dc:identifier>
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