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        <datestamp>2026-09-28T05:36:12Z</datestamp>
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          <dc:title>Supplementary file 1_Virtual reality as a metacognitive training tool for lucid dreaming.pdf</dc:title>
          <dc:creator>Andrea Signorelli (25119822)</dc:creator>
          <dc:creator>Francesco Tormen (25119825)</dc:creator>
          <dc:creator>Bruna Dal Bianco (25119828)</dc:creator>
          <dc:creator>Nicola De Pisapia (310256)</dc:creator>
          <dc:subject>Applied Psychology</dc:subject>
          <dc:subject>cognitive training</dc:subject>
          <dc:subject>dream consciousness</dc:subject>
          <dc:subject>lucid dreaming</dc:subject>
          <dc:subject>lucid dreaming induction</dc:subject>
          <dc:subject>metacognition</dc:subject>
          <dc:subject>open-monitoring meditation</dc:subject>
          <dc:subject>reality monitoring</dc:subject>
          <dc:subject>virtual reality</dc:subject>
          <dc:description>Introduction&lt;p&gt;Lucid dreaming (LD) involves awareness of being in a dream during REM sleep and depends on the reactivation of metacognitive and reality-monitoring processes. This study tested whether a virtual reality (VR) intervention designed to rehearse lucid-dream-relevant metacognitive routines increases LD rates beyond baseline training, and whether generic VR exposure produces similar effects.&lt;/p&gt;Materials and methods&lt;p&gt;Thirty-eight participants with low previous LD experience completed a 5-week program of daily dream diaries and reality checks, assigned to: VR-experimental (n = 13), standard training plus eight LucidDreamingVR sessions preceded by brief open monitoring (OM) meditation; VR-control (n = 12), standard training plus eight LD-unrelated VR sessions; or Control (n = 13), standard training only. Dreams were classified as ordinary, semi-lucid, or lucid; semi-lucid and lucid dreams were treated as lucid-like.&lt;/p&gt;Results&lt;p&gt;VR-experimental participants reported the highest number of lucid like dreams (26), followed by Control (11) and VR-control (4). A Poisson model with total recalled dreams as offset showed that lucid-like dream rates were significantly higher in VR-experimental than in VR-control, RR = 8.60, 95% CI [3.00, 24.64], p_Holm &lt;0.001, and Control, RR = 4.00, 95% CI [1.97, 8.09], p_Holm &lt;0.001. Responder rates showed a convergent pattern, with at least one lucid-like dream reported by 84.6% of VR-experimental participants, 61.5% of Control participants, and 33.3% of VR-control participants, showing that VR exposure alone was insufficient.&lt;/p&gt;Discussion/conclusion&lt;p&gt;Dream-oriented VR training preceded by OM meditation may facilitate LD by scaffolding metacognitive monitoring from wakefulness to REM sleep.&lt;/p&gt;</dc:description>
          <dc:date>2026-09-28T05:36:12Z</dc:date>
          <dc:type>Dataset</dc:type>
          <dc:type>Dataset</dc:type>
          <dc:identifier>10.3389/fpsyg.2026.1924370.s001</dc:identifier>
          <dc:relation>https://figshare.com/articles/dataset/Supplementary_file_1_Virtual_reality_as_a_metacognitive_training_tool_for_lucid_dreaming_pdf/34009209</dc:relation>
          <dc:rights>CC BY 4.0</dc:rights>
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