<?xml version='1.0' encoding='utf-8'?>
<?xml-stylesheet type="text/xsl" href="/v2/static/oai2.xsl"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-10-06T22:57:56Z</responseDate>
  <request identifier="oai:figshare.com:article/32249760" metadataPrefix="oai_dc" verb="GetRecord">https://api.figshare.com/v2/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:figshare.com:article/32249760</identifier>
        <datestamp>2026-09-29T07:39:48Z</datestamp>
        <setSpec>category_26173</setSpec>
        <setSpec>category_30301</setSpec>
        <setSpec>category_26143</setSpec>
        <setSpec>category_26149</setSpec>
        <setSpec>category_24853</setSpec>
        <setSpec>item_type_3</setSpec>
        <setSpec>month_year_09_2026</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"  xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>&lt;b&gt;The Pedagogical Paradox of Gamification versus Socratic Learning in Medical Pharmacology: An Educational Interventional Study.&lt;/b&gt;</dc:title>
          <dc:creator>Sayan Kumar Das (16493892)</dc:creator>
          <dc:creator>Mohammad Abrar (23886736)</dc:creator>
          <dc:creator>Sivachandra Raju S (23886734)</dc:creator>
          <dc:creator>Sachidananda Adiga MN (23886525)</dc:creator>
          <dc:subject>Educational administration, management and leadership</dc:subject>
          <dc:subject>Educational psychology</dc:subject>
          <dc:subject>Higher education</dc:subject>
          <dc:subject>Professional education and training</dc:subject>
          <dc:subject>Clinical pharmacology and therapeutics</dc:subject>
          <dc:subject>Gamification</dc:subject>
          <dc:subject>Socratic Learning</dc:subject>
          <dc:subject>Cognitive Load Theory (CLT)</dc:subject>
          <dc:subject>Medical Education</dc:subject>
          <dc:subject>pharmacology curriculum</dc:subject>
          <dc:description>&lt;p dir="ltr"&gt;Raw data analyzed for the randomized, crossover study evaluating two active learning strategies, gamification versus Socratic learning, in the domain of medical pharmacology and therapeutics.&lt;br&gt;&lt;br&gt;Updated file (Version 3): Added sheets for DIFI and DI calculation. 'Codesheet' has been updated accordingly.&lt;br&gt;&lt;br&gt;Update (Version 4): Edited title.&lt;br&gt;&lt;br&gt;Update (Version 5): Corrected title.&lt;/p&gt;</dc:description>
          <dc:date>2026-09-29T07:39:48Z</dc:date>
          <dc:type>Dataset</dc:type>
          <dc:type>Dataset</dc:type>
          <dc:identifier>10.6084/m9.figshare.32249760.v5</dc:identifier>
          <dc:relation>https://figshare.com/articles/dataset/The_Pedagogical_Paradox_of_Gamification_vs_Socratic_Learning_A_Randomized_Crossover_Study/32249760</dc:relation>
          <dc:rights>CC BY 4.0</dc:rights>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
