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          <dc:title>Stage 2 Interviews: Investigating models for the development of online educational interventions</dc:title>
          <dc:creator>Glen Shearer (9834266)</dc:creator>
          <dc:subject>Human-computer interaction</dc:subject>
          <dc:subject>Information visualisation</dc:subject>
          <dc:subject>Programming languages</dc:subject>
          <dc:subject>Applications in social sciences and education</dc:subject>
          <dc:subject>Continuing and community education</dc:subject>
          <dc:subject>Early childhood education</dc:subject>
          <dc:subject>Higher education</dc:subject>
          <dc:subject>Primary education</dc:subject>
          <dc:subject>Data management and data science not elsewhere classified</dc:subject>
          <dc:subject>Professional education and training</dc:subject>
          <dc:subject>Secondary education</dc:subject>
          <dc:subject>Cloud computing</dc:subject>
          <dc:subject>Information systems organisation and management</dc:subject>
          <dc:subject>Concurrent/parallel systems and technologies</dc:subject>
          <dc:subject>Technical, further and workplace education</dc:subject>
          <dc:subject>Education systems not elsewhere classified</dc:subject>
          <dc:subject>Natural language processing</dc:subject>
          <dc:subject>Planning and decision making</dc:subject>
          <dc:subject>Distributed systems and algorithms</dc:subject>
          <dc:subject>Knowledge and information management</dc:subject>
          <dc:subject>Comparative and cross-cultural education</dc:subject>
          <dc:subject>Other information and computing sciences not elsewhere classified</dc:subject>
          <dc:subject>Education assessment and evaluation</dc:subject>
          <dc:subject>Mobile computing</dc:subject>
          <dc:subject>Artificial intelligence not elsewhere classified</dc:subject>
          <dc:subject>Networking and communications</dc:subject>
          <dc:subject>Educational technology and computing</dc:subject>
          <dc:subject>Inclusive education</dc:subject>
          <dc:subject>Computer gaming and animation</dc:subject>
          <dc:subject>Learning analytics</dc:subject>
          <dc:subject>Digital and electronic media art</dc:subject>
          <dc:subject>Interactive media</dc:subject>
          <dc:subject>Entertainment and gaming</dc:subject>
          <dc:subject>Interactive narrative</dc:subject>
          <dc:subject>Serious games</dc:subject>
          <dc:subject>Context learning</dc:subject>
          <dc:subject>Virtual and mixed reality</dc:subject>
          <dc:subject>Graphics, augmented reality and games not elsewhere classified</dc:subject>
          <dc:subject>Accessible computing</dc:subject>
          <dc:subject>Semi- and unsupervised learning</dc:subject>
          <dc:subject>Affective computing</dc:subject>
          <dc:subject>Machine learning not elsewhere classified</dc:subject>
          <dc:subject>Collaborative and social computing</dc:subject>
          <dc:subject>Computing education</dc:subject>
          <dc:subject>digital game-based learning</dc:subject>
          <dc:subject>gamification</dc:subject>
          <dc:subject>serious games</dc:subject>
          <dc:subject>learning analytics</dc:subject>
          <dc:subject>LM-GM</dc:subject>
          <dc:subject>serious game mechanics</dc:subject>
          <dc:description>These zoom interviews constitute Stage 2 of 3 data collection stages for a professional doctorate thesis. These interviews follow an online survey and are conducted with survey respondents who indicated familiarity with gamification and digital game-based learning as tools for education. The interviews seek to explore perceptions of gamification and game-based learning and to elicit any information the interviewee has about technology and educational theory. In this interview, interviewees observe a series of games that to a greater or lesser degree educate the player. Interviewees are asked to evaluate and provide their view on these artefacts. The interviews also seek to gather information that will be useful in the design of subsequent group workshops which will be used for further data collection.&lt;p&gt;&lt;/p&gt;</dc:description>
          <dc:date>2024-10-10T06:25:16Z</dc:date>
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          <dc:identifier>10.25946/27200838.v1</dc:identifier>
          <dc:relation>https://figshare.com/articles/dataset/Stage_2_Interviews_Investigating_models_for_the_development_of_online_educational_interventions/27200838</dc:relation>
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